Credits

Decimated stands on the work of a lot of people. Thank you all.

๐Ÿ’ก Inspired by

Decimation

by Scottehboeh

The zombie apocalypse mod that inspired this server: thirst, infection, scavenging and surviving the hordes

๐Ÿงฉ Mods

Concurrent Chunk Management Engine

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

A NeoForge mod designed to improve the chunk performance of Minecraft.

Licence: MIT

Concurrent Chunk Management Engine (Base)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

A NeoForge mod designed to improve the chunk performance of Minecraft.

Licence: MIT

Concurrent Chunk Management Engine (Client/Uncap View Distance)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

Client-side module for modifying maximum view distance

Licence: MIT

Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

Fixes threading issues related to chunk IO

Licence: MIT

Concurrent Chunk Management Engine (Fixes/General/Threading Issues)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

Fixes threading issues for general chunk storage

Licence: MIT

Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

Fixes threading issues for vanilla world generation code

Licence: MIT

Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

Fixes for some vanilla worldgen crashing bugs

Licence: MIT

Concurrent Chunk Management Engine (No Tick View Distance)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

An faster alternative implementation of simulation distance supporting view distance up to 248 chunks

Licence: MIT

Concurrent Chunk Management Engine (Optimizations/Chunk IO)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

Optimizations for chunk IO

Licence: MIT

Concurrent Chunk Management Engine (Optimizations/Density Function Compiler)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

Optimizations for density functions used in world generation

Licence: MIT

Concurrent Chunk Management Engine (Optimizations/General WorldGen)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

Optimizations for general world generation performance

Licence: MIT

Concurrent Chunk Management Engine (Optimizations/Math)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

Optimizations for math used in world generation

Licence: MIT

Concurrent Chunk Management Engine (Optimizations/Memory Allocations)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

Optimizations related to chunk access

Licence: MIT

Concurrent Chunk Management Engine (Optimizations/Natives Math)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

Optimizations for math using native libraries

Licence: MIT

Concurrent Chunk Management Engine (Optimizations/Scheduling)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

Chunk scheduling optimizations

Licence: MIT

Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

Optimizations targeting vanilla world generation

Licence: MIT

Concurrent Chunk Management Engine (Rewrites/Chunk IO)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

An alternative chunk IO system focused on overall throughput

Licence: MIT

Concurrent Chunk Management Engine (Rewrites/Chunk System)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

An alternative chunk system

Licence: MIT

Concurrent Chunk Management Engine (Server Utils)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

Some server-side utilities

Licence: MIT

Concurrent Chunk Management Engine (Threading/Lighting)

0.4.0-alpha.0.124+1.21.1
by RelativityMC, ishland

Makes lighting onto its dedicated thread

Licence: MIT

Decimated

0.1.0

Decimated in one mod: the server's game (Kotlin, with a PostgreSQL database), the website and the live link to players, the gear, and the game side (HUD, menus, map, its own updates). Replaces the old decimatedclient and decimatedlib mods.

Licence: All Rights Reserved

Ferrite Core

7.0.3
by malte0811

Reduces memory usage.

Licence: MIT

GeckoLib 4

4.9.3
by Gecko, Eliot, AzureDoom, DerToaster, Tslat, Witixin

GeckoLib is an animation engine for Minecraft Mods, with support for complex 3D keyframe-based animations, 30+ easings, concurrent animation support, sound and particle keyframes, event keyframes, and more.

Licence: MIT

Point Blank

2.2.0
by vic4games, vic4gamesteam

Point Blank

Licence: All Rights Reserved

Youer

1.21.1
by MohistMC

Youer, a server of Paper/Purpur and neoforge

Licence: LGPL v2.1

๐ŸŽจ Resource packs

LAST DAYS โ†—

doku, History, Croco15, HalphPrice, dereksmith, Gwolfski and the LAST DAYS community

The post-apocalyptic 32x textures Decimated is built on, part of the Decimated mod

All contributors (23)
BundtCakeClifford_WolfensteinConply_Cat_EdCreampopCroco15DmitryWSDokuGwolfskiHalphPriceHistoryHoward MobJasper PhantasiaLhorixMr.VororoPolish'dPoleTeknoaxeTow4arzyszdereksmithkillerbee13kruluniosukar42sumixodicxXMaggi26345Xx

๐Ÿ–ฅ๏ธ Server software

by The NeoForged project

The mod loader Decimated runs on

by Mojang Studios

The game itself

๐Ÿ“š Libraries & services

Saves players, quests, loot and more

The language Decimated is written in

The web server behind this site

This site's templates

Each region's API and the live link to players' mods

Server scripts in JavaScript

This site's styling

Black Ops One, Special Elite and Inter

Player heads on this site

Minecraft is a trademark of Mojang Studios. Decimated is not affiliated with Mojang or Microsoft. Each mod, plugin and pack belongs to its authors under its own licence.